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Map-based Immersive Scene Rendering on the Web for Hydrological Analysis

Tony Wang*, UIHILab
*Research Intern, Graphics Programmer

Research Intern project in University of Iowa Hydroinformatics Lab. By using CRATES (Customizable and Realistic Water Scene), researchers can apply their data to the framework, and adjust the scene using client-side web system while customizing different options. CRATES is a powerful framework for presenting hydrological knowledge and potentially increasing public awareness of certain problems. Link

  1. Leading the Development of CRATES using WebGL: Created a web-based library for realistic 3D water scene visualization using Google Map API and WebGL, enhancing hydrological data presentation.

  2. Enhancing Customization and User Interaction: Designed an intuitive interface for full scene customization, including dynamic object animation and water geometry adjustment, improving user engagement and versatility.

  3. Establishing Core Framework and Demonstrating Flexibility: Built the foundational framework using Google Map API, Three.js, and WebGL, and showcased CRATES' adaptability by creating realistic scenes for various U.S. lakes, proving its efficacy in hydrological analysis and public education.

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